Posted by2 months ago
Hello everyone, Infernox here. I was the guy that made the Fallout 1 post a couple weeks back. After completing the game, I decided to try out Fallout 2. Now people call it a massive improvement over the original and I agree. However, the game isn't afraid to throw some unfair shit at you even at the start of the game. So, as someone who's been tinkering with the game and with constant restarts, I'm gonna help you out. Be sure you're aware of the original game's mechanics before you continue reading on.
Before you start
- Install Restoration Project 2.3.3. This restores cut content and quests and fixes things like ammo damage. However, it restores bullshit things like the Kaga encounter so YMMV on the score for this.
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SPECIAL So I'm sure you're aware of what the SPECIAL system is now. That said, let me give a starting view of what I have. Veterans can give you a more extensive viewpoint but this is the quick and dirty from someone just at Vault City.
Strength - 5: Strength dictates how well you use a weapon, your HPs, your melee damage. I keep it at 5 since power armor will boost my Strength anyways and I don't plan to use Big Guns till near the end.
Perception - 7: Perception determines your accuracy. Vets of 1 and 2 will say 7 since the Sniper perk can only be gained with a Perception of 7
Endurance - 5: Your resistance to things like radiation and poison. It also effects your HP as well.
Charisma - 6: Unlike the original, Charisma is a bit more useful here. Now, Charisma determines the number of companions you can have with you in your party. I think with a Charisma of 6, you can have 3 companions in your party.
Intelligence - 8: Affects your speech and the number of skill points you get per level. Of course, going a low intelligence run is possible and can cause some 'unique' conversations but this is a newbie guide so we're doing 8.
Agility - 10: Probably the most important of the 7 stats. It determines the number of action points you can use per round. With an agility of 10, you can use a total of 10 APs per round which is a godsend.
Luck - 7: Determines things like winning at gambling, your crit rate, etc.
Optional traits:
Unlike NV, I use traits in 1 and 2. Here are my preferable choices. And again, vets can tell you which traits are good and which ones are worthless but I'm just giving my 2 choices for the start.
- Gifted: Practically a cheesy trait in a nutshell. In exchange for a small cut in your skill numbers, you get an extra point in your SPECIAL stats.
- Small frame: a small cut in carry weight in exchange for another point in agility? yes please.
Tag Skills:
Like in 1, 3 and NV, you can tag 3 skills. Or if you're cheesy, you can use the FO1and2 save editor to add a 4th tag skill.(Ik, sue me)
Anyways, here are my 3 tag skills that can a help a newbie out:
- Small Guns - Small guns cover things like shotguns, pistols, rifles. When you get your first gun in Klamath, things start to pick up.
- Speech - Speech opens up more questlines and conversation options during the game.
- Nfs most wanted best car. Lockpick - there are a lot of locked containers and doors in this game.
If you feel good, you could swap lockpick out for unarmed/melee if you feel like you won't be opening locked things for a while. And melee is gonna come in handy for what's up next.
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Temple of Trials
Kawakabuki no cherry walkthrough. Apr 06, 2012 Kawakaburi No Cherry by DOUJIN3ARIES (visual novel patch) Posted on April 6, 2012 by shinkage. Well, here it is, and it took less than 6 months to do. Isn’t that amazing? ? Jokes aside, this sure was a whole lot more effort than I expected. Let this be a lesson to me. Here you can find kawakaburi no cherry walkthrough shared files. Download Kawakaburi no Cherry Pache Esp.rar from mega.co.nz 4.77 MB, shinkage Kawakaburi No Cherry by DOUJIN3ARIES (VN patch v1.00.01).zip from mega.co.nz 4.21 MB, shinkage Kawakaburi No Cherry by DOUJIN3ARIES (VN patch v1.00.01).zip from mediafire.com 4.21 MB free from TraDownload.
Oh joy, this place. The hated tutorial of this whole game. And for good reason, its bullshit because you're only armed with a spear and if you didn't tag melee, you're gonna have a bad time. But, Uncle Infernox is gonna help guide you through this place.
- Stay on a straight shot to the end. Don't diverge and try to fight other enemies in the other corridors.
- When in combat with the ants; if you miss an attack, run away and let the ants waste their APs. they only have a certain number of APs per turn. so they'll waste their opportunity to attack by trying to catch up. and since you should have an Agility of 10, that's plenty to flee unless you feel confident enough to still fight them.
- When you hit the first locked door, just lockpick it. no need to find a key.
- when you get to the end door in the 2nd area, there's a vase with a plastic explosive in it. set the explosive to around 20-30 seconds, then drop it from your inventory by the door, and haul ass away from there.
- When you make it to the end, one of your fellow villagers will challenge you to an unarmed duel so you'll get through the door. This is apparently a difficult thing to do unless you tag unarmed. There's an easy way to get by him. Either have a high Speech check(via your tag skill) and BS your way through or use your Steal skill and take the key from him. he'll be oblivious and you can use it to get through the door.
Arroyo:
Ah your home. But unfortunately, you have a quest to do so you can't linger for long. So go to the elder's tent and start the quest. But, here are a couple ways to get some free XP before heading out.
- One of the villagers lost his dog. Go to the Hunting Grounds to the West and go find him. Don't worry about the geckos. They're practically blind so you can rush by them and get the dog and hurry back.
- Use the repair skill on the well to help your nephew. Even a low repair skill can repair it.
- Help Hakunin rid the garden of the two spore plants. The spore plants only have a finite number of spikes they can shoot at long range. Let them waste it and then rush in and slaughter them. OR, if you don't feel like fighting them, return later on with a gun and slaughter their ass at long range. Once you finish, talk to Hakunin and he can make some healing powder with Broc Flower and Xander Root(sounds familiar, doesn't it?)
- Before you leave, ask the villager at the bridge to sharpen your spear. Get some flint from your bitch of an aunt in the village. You can either ask to get it from her or take it from her by stealing. Don't worry if you lose some karma is you fail to steal it twice. She'll give it to you on the 2nd fail and you can easily regain karma later on.
World Map
Just like the original game, you'll have random encounters on the map. However, the game LOVES to sometimes throw random bullshit at you from time to time. The Kaga encounters for example(in the RP) are exceptionally bullshit. You can always run away if you feel too weak. And another thing, make constant pitstops while travelling to quicksave if you feel afraid you're gonna come across an encounter that will set you back.
Klamath:
- Let's start off by going all the way past downtown into trapper town to the west. Ask the guy in the building to give you the key to take care of the rats. Once you get into the next part of the building, look for 3 lockers. They should have 24 rounds of 10mm and 2 rubber boots. These rubber boots will come in handy later on.
- once you slaughter the rats, head down into the tunnels. a small door to your guy's left will net some more 10mm rounds in the desk.
- after getting past the rats, head down again and you should see a 10mm pistol on the ground. HURRAY! You found your first gun. Use it to slaughter the rat god and the other critters down there. There should also be some more 10mm ammo down there. Now head up the other ladder.
- get past the critters and either lockpick the door or blow it up via the dynamite in the cabinet by the door. once you go up the ladder, you should see a run-down Highwayman in the parking lot. Interact with it and grab the fusion cell regulator. This will come in handy later on. Backtrack, grab anything you missed in the tunnels, and head back to downtown.
- Now let's meet Sulik, the first companion you should come across in this game. Unlike the 1st game, you can customize companions' attack style, how far apart you want them, etc. You can even use them as a mule if you're running out of space. If you have $350, you can pay for his damages. If not, you can talk to the lady in charge of the store. Her husband is missing so go out into the world map and head to the toxic caves.
Toxic Caves
- Ah, the toxic caves, home to the blasted golden geckos. Use your 10mm pistol well here. Now, the radiation puddles are a literal hazard. But if you followed my guide, you should have 2 pairs of rubber boots in your inventory so you should be fine but don't stay too long on the puddles. They'll melt. (If you have Sulik with you, either give him a pair or tell him to stay put so you can find Smiley.)
- Once you get past the geckos, you should find Smiley at the end. Don't worry, he has rubber boots so he should be fine provided he doesn't linger on the puddles. Get him (and Sulik, if you have him) and get out of there.
- Now return to Klamath and talk to Smiley. He'll teach you how to skin geckos. Trust me, gecko pelts are an excellent source for money later on. If you haven't already, talk to Smiley's wife and ask for Sulik's freedom. If you're in the mood for gecko pelts, visit Southern Klamath and slaughter them. But for now, head back to the world map and head southeast to the Den.
The Den
Now we're in the 2nd town. See all those kids hanging by those stores? They'll steal something from you if you even walk by them. There's an easy way to rid the street of the orphans.(warning: only do this if you have the restoration project installed since this quest was cut)
- first, head to the junkyard and talk to Smitty. That fuel regulator you got? It can be used to up the mileage on that Highwayman he has. Yep, you can have a car in this game to make travel time quicker. But, you're missing a component. You won't find this till the Vault City-Gecko plotline later on.
- again, if you have the RP installed, head into the residential area. Talk to that kid about his abusive father. Go back to the Den West Side and head to the East Side. Go to Mom's store and ask about the orphans. Deal with the squatters back in the Resident Area. Either threaten them out or just kill them. Don't let them run away or the quest won't be completed.(This can be solved by standing in a doorway and block them.) Once this is done, talk to Mom. Go back to the world map and linger outside for a couple days. Return to the Resident Area to make sure the orphans are there now. Good, now all of the orphans are off the streets.
- now, let's get some good weapons and shit. Go to Flick's and Tubby's in West Side and kill them both. Don't worry, the people of the Den won't get pissed except for like an addict or 2 and you can easily scare them away. Again, stand in the doorway to block any attempts of escape and kill them. Once you kill them both, loot them to get weapons, ammo, and finally some better armor.
- Now, let's find Vic like the Elder wanted. He got captured by the Slavers in East Side. If you have Vic's radio from his shack in Klamath, you can exchange it for his freedom. He's a bit weak early-game but better weaponry and armor later on will make him a powerhouse.
And that's it. Modoc and Vault City/Gecko are out east. Up to you now on how to beat the game.
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This page lists all quests in Fallout 2. |
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Arroyo questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Kill the evil plants that infest Hakunin's garden | Hakunin | 100 XP 2 healing powders Hakunin will make healing powder | -- | -- |
Obtain flint to have Mynoc sharpen your spear | Mynoc | Sharpened Spear | -- | -- |
Fix the well for Feargus | Feargus | 100 XP | -- | -- |
Rescue Nagor's dog, Smoke, from the wilds | Nagor | 100 XP +5/-3 Karma | -- | -- |
Finish Temple of Trials | Arroyo elder | 300 XP Vault 13 Jumpsuit Pip-Boy 2000 +15 Karma $152 Vic's water flask Klamath location | 600 XP Vault 13 Jumpsuit Pip-Boy 2000 +15 Karma $152 Vic's water flask Klamath location | -- |
Find Vic the Trader | Arroyo elder | 500 XP | -- | -- |
Retrieve the GECK for Arroyo | Arroyo elder | 4000 XP | -- | -- |
Stop the Enclave | Hakunin Gruthar Matt | Ending Fallout 2 Hintbook | -- | -- |
Broken Hills questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Fix the mine's air purifier | Zaius | 1000 XP $500 | 1000 XP Combat shotgun | - |
Find the missing people for Marcus | Marcus | 500-2000 XP $1000 | 500-2000 XP Scoped hunting rifle +5 Karma | - |
Break Manson and Franc out of prison | Jacob the Chemist | 1500 XP -5 Karma Next quest | 2500 XP +20 Karma | - |
Blow up the mine's air purifier | Jacob the Chemist | 1500 XP -50 Karma Liz's weapons cache | 2500 XP +20 Karma | - |
Divert more electrical power to Eric's home | Eric | 1000 XP +10 Karma | 1000 XP Buffout | 1000 XP $150 |
Beat Francis at armwrestling | Francis | Ball gag | 350 XP Big Frigger power fist | - |
Defeat the professor's radscorpion in three challenges | Professor | 1500 XP | - | - |
Typhon's Treasure | Typhon | 2000 XP Bottle cap | - | - |
Become an Expert Excrement Expeditor | Bill | 500 XP $500 Expert Excrement Expeditor perk | - | - |
The Den questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Free Vic from his debt by getting his radio from his house in Klamath and paying Metzger | Vic Metzger | 200 XP +5 Karma Vic as a follower | 4025-4100 XP +225 Karma Vic as a follower | - |
Find out how Becky can sell her booze for such low prices | Frankie | 400 XP $100 | - | |
Sabotage Becky's still | Frankie | 700 XP $500 -50 Karma | 900 XP +70 Karma | - |
Get car part for Smitty | Smitty | Highwayman | - | - |
Return Anna's locket | Anna Winslow's ghost | 850 XP +28 Karma | - | - |
Collect money from Fred | Rebecca Dyer | Next quest $100 | Next quest $1850 Plasma grenade 200 small energy cells 250 microfusion cells +3 Karma | Next quest +5 Karma |
Get book from Derek | Rebecca Dyer | 300 XP $80 | - | - |
Deliver a meal to Smitty for Mom | Mom | 150 XP +10 Karma Stimpak | - | - |
Lara wants to know what is being guarded in the church | Lara | 1000 XP $200 Next quest | - | - |
Get permission from Metzger for gang war | Lara | 200 XP $50 Next quest | - | - |
Find weakness in Tyler's gang guarding the church | Lara | 200 XP Next quest | - | - |
Help Lara attack Tyler's gang | Lara | 1000 XP $400 | 1000 XP -30 Karma | - |
Listen to Stacy's kitty story | Stacy | 200 XP | - | - |
Listen to Leanne's story about the Master | Leanne | 350 XP | - | - |
Find a way to get the orphans off the streets | Little Bobby | 500 XP | 750 XP | 1000 XP |
Gecko questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Solve the Gecko powerplant problem | First Citizen Lynette Harold Gordon Brain | 4000 XP Vault City Citizenship Next quest | 4250 XP Vault City Citizenship Next quest | 4500 XP Vault City Citizenship Next quest |
Optimize the powerplant | Festus Brain | 2500 XP | -- | -- |
Retrieve the Economy Disk and deliver it to McClure in Vault City | Gordon Brain | 750 XP | -- | -- |
Get super repair kit for Skeeter | Skeeter | Fuel cell controller | -- | -- |
Get 3-step plasma transformer for Skeeter | Skeeter | 350 XP Free weapon upgrade | -- | -- |
Find Woody the ghoul for Percy. Try the Den | Percival Crump | 1000 XP 3 Rad-X 4 RadAway | -- | -- |
Klamath questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Refuel the still | Whiskey Bob | 100 XP $50 +15 Karma | 100 XP $50 1 beer -15 Karma | -- |
Rescue Smiley the Trapper | Ardin Buckner | 500 XP Gecko Skinning perk 1-6% to Outdoorsman $100 | 500 XP Gecko Skinning perk 1-6% to Outdoorsman Sulik's freedom | -- |
Guard the brahmin | Torr Buckner | 250 XP +50 Karma | -- | -- |
Rustle the brahmin | Chuck Dunton Buck Dunton | 250 XP $50 -70 Karma 5 Meat jerky Next quest | -- | -- |
Kill the rat god | Slim Picket | 300 XP +50 Karma | -- | -- |
Rescue Torr | Ardin Buckner | 200 XP +50 Karma $100 | 200 XP +50 Karma Sulik's freedom | -- |
Modoc questsEdit
Fallout 2 The Den Quests
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Something strange is happening at the farm northeast of Modoc. Investigate and report back to Jo | Jo | Next quest | - | - |
Jo is suspicious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl | Jo | 3500 XP | 700 XP -100 Karma | - |
Deliver Slag message to Jo in Modoc | Vegeir | AK-112 assault rifle 50 5mm JHP | 2000 XP | 700 XP |
Go to the Den and tell Karl it's alright to come back home | Jo | 500 XP | - | - |
Cornelius has lost his gold pocket watch. Find it and return it to him | Cornelius | 2000 XP +10 Karma | 1000 XP -5 Karma | - |
Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel | Farrel | 2000 XP +10 Karma | 1000 XP -5 Karma | - |
Farrel has a rodent problem in his garden. Remove the infestation | Farrel | 300 XP | 300 XP 1 cookie | - |
Jonny is missing. Find him and bring him home to Balthas | Balthas | Jonny's BB gun | - | - |
Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas | Balthas | 2500 XP Combat leather jacket | - | - |
Guard brahmin herd for Grisham | Grisham | 600 XP $1000 +50 Karma | - | - |
Help Bess the Brahmin | Bess | +5 Karma Dead brahmin encounter around Modoc | - | - |
Kill the 'chicken' | 1000 XP Rose stops selling omelets | - | - |
Navarro questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Deal with the deathclaw | Schreber Xarn | 1500 XP | 1200 XP -15 Karma | 1500 XP Xarn as a temporary follower |
Fix K-9 | K-9 | 4500 XP K-9 as a follower | - | - |
Retrieve the FOB from the base Commander | A. Ron Meyers | Access to the Enclave Oil Rig | - | - |
New California Republic questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Retrieve Parts/Gain Access to Vault 15 | Tandi | $500 Vault 13 location | $5000 Vault 13 location | - |
'Take care of Officer Jack' for Mira | Mira Dorothy | 9000 XP H&K P90c 1 Big Book of Science 1 First Aid Book 1 Dean's Electronics 1 Scout Handbook | 3000 XP H&K P90c 1 Big Book of Science 1 First Aid Book 1 Dean's Electronics 1 Scout Handbook | 1 Dean's Electronics 1 Scout Handbook |
Complete brahmin drive | Duppo | $3000 - 0 | $150 - 0 | - |
Kill Hubologist in NCR for Merk | Merk | 2000 XP -10 Karma Next quest | - | - |
Retrieve papers from Dr Henry | Merk | 1000 XP $1000 | - | - |
Test mutagenic serum on a super-mutant. Try Broken Hills | Doc Henry | 1000 XP Robodog as a companion | - | - |
Eliminate Mr. Bishop | Roger Westin | $2000 | - | - |
Deliver Westin's holodisk to Lynette in Vault City | Roger Westin | 1500 XP H&K G11 2 frag grenades | 2500 XP H&K G11 2 frag grenades Captain of the Guard rank | - |
Get the map from the NCR Rangers, for Vortis the slaver | Vortis | $500 | - | - |
Free the slaves in the slave pen, for the Rangers | Elise | 3000 XP Ranger pin | - | - |
Deliver Hubologist's field report to AHS-9 in San Francisco | Enlightened One | 500 XP -10 Karma Golden Gate compound access | - | - |
Stop brahmin raids | Roger Westin | 1000 XP $200 | 1000 XP $200 Vault 13 location | - |
New Reno questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Recover your stolen car | Self | Highwayman 1250 XP Trunk and fuel efficiency upgrade | Highwayman 500 + combat XP | - |
Find out who was responsible for Richard Wright's overdose | Orville Wright | 4500 XP 2 booze 40 12 gauge shotgun shells $350 Next quest | 500 XP 2 booze 20 12 gauge shotgun shells $250 Next quest | - |
Suspect: Jagged Jimmy J | Orville Wright | Jagged Jimmy J's death Reward 2 for Find out who was responsible for Richard Wright's overdose | - | - |
Suspect: Jules | Orville Wright | Jules' death Reward 2 for Find out who was responsible for Richard Wright's overdose | - | - |
Suspect: Lil' Jesus Mordino | Orville Wright | Lil' Jesus Mordino's death Reward 2 for Find out who was responsible for Richard Wright's overdose | - | - |
Suspect: Renesco | Orville Wright | Renesco's death Reward 2 for Find out who was responsible for Richard Wright's overdose | - | - |
Find a way into the Sierra Army Base | Orville Wright | Made Man of the Wright Family rank Sierra Army Depot location | - | - |
Track down Pretty Boy Lloyd, recover the stolen money, and make an.. example of him | Louis Salvatore | 500 XP $500 Plastic explosives -10 Karma | 500 XP $500 +5 Karma | 500 XP -$500 -10 Karma |
Go visit Renesco the Rocketman and collect Mr. Salvatore's tribute of $1000 | Louis Salvatore | 750 XP $250 Free chems from RenescoONCE | - | - |
Help guard a secret transaction taking place in the desert | Louis Salvatore | 2000 XP Made Man of the Salvatore Family rank $1000 | 2000 XP Made Man of the Salvatore Family rank $1000 1 metal armor | 2000 XP Made Man of the Salvatore Family rank $1000 1 Wattz 1000 laser pistol 40 small energy cells 1 Metal armor MK II +5% Energy Weapons |
Find some endorphin blockers to make a cure for Jet | Myron Troy | 4000 XP 2 Jet antidote | - | - |
Bust up Wright's still | Ethyl Wright | 500 XP $237 Louisville Slugger | 500 XP +15 Karma | 500 XP |
Assassinate Westin in NCR without making it look like a murder | John Bishop | $500-1000 negative karma | Eliminate Mr. Bishop | - |
Murder Carlson in NCR | John Bishop | 2500 XP Made Man of the Bishop Family | - | - |
Deliver ten Cat's Paw magazines to Miss Kitty | Miss Kitty | $500 1 Cat's Paw issue no.5 | $750 | - |
Deliver a laser pistol to Eldridge | Eldridge | 500 XP $1500 | - | - |
Deliver Big Jesus's package to Ramirez at the Stables | Big Jesus Mordino | 500 XP $100 Next quest | - | - |
Collect tribute from the Corsican Brothers | Big Jesus Mordino | 500 XP $100 Next quest | - | - |
Assassinate Boss Salvatore for Big Jesus Mordino | Big Jesus Mordino | 750 XP Made Man for the Mordino Family rank $500 1 Leather armor MK II 1 M3A1 'grease gun' SMG 30 .45 caliber | 1000 XP Made Man for the Mordino Family rank $500 1 Leather armor MK II 1 M3A1 'grease gun' SMG 30 .45 caliber | - |
Purchase the Kesting Special | Miss Kitty | +3% Speech | - | - |
Become a Prizefighter | Stuart Little | Prizefighter rank | - | - |
Become a Porn Star | Corsican Brothers | Porn Star rank | - | - |
Bring Renesco some glasses | Renesco | Pip-Boy medical enhancer | - | - |
Learn about Vault City and education from Mrs. Bishop | Leslie Anne Bishop | Pip-Boy lingual enhancer | - | - |
Witness a secret transaction | Wright's child | 1500 XP | - | - |
Redding questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Clear Wanamingo Mine | Ascorti | 3500 XP $1500 | - | - |
Find out who cut the whore | Earl Marion | 1250 XP $500 | $500 | - |
Find the excavator chip | Dan McGrew Marge LeBarge | 2500 XP New Reno reputation increase $1000 | 2500 XP NCR reputation increase $1000 | - |
Break up the bar brawl | Earl Marion | 1500 XP $300 | - | - |
Kill Frog Morton | Earl Marion | 3000 XP $1000 Morton brothers encounters | - | - |
Evict the widow | Earl Marion | 1000 XP $100 -25 Karma 1 beer | 1500 XP $100 +25 Karma | - |
San Francisco questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
The navigation computer needs the NavComp part to work | A. Ron Meyers | 5000 XP Next quest | - | - |
The tanker needs fuel | A. Ron Meyers | Next quest | Next quest Badger's death | - |
You need to use a FOB to access the navigation computer | A. Ron Meyers | 5000 XP Oil Rig access | - | - |
Kill the Shi Emperor | AHS-7 | Next quest Golden Gate compound access 8000xp -60Karma | - | - |
Kill Badger so the tanker vagrants will embrace the Hub | AHS-7 or AHS-9 | Next quest 3000 XP -25 Karma | - | - |
The Hubologists need plans for a vertibird from Navarro | AHS-7 or AHS-9 or Harry | 3500 XP Next quest -20 Karma | - | - |
Steal the vertibird plans from the Shi | AHS-9 or Harry | ? | ? | ? |
The Hubologists need fuel for their spaceship | AHS-9 or Harry | ? | ? | ? |
The Shi need plans for a vertibird from Navarro | Ken Lee | 5000 XP Next quest | - | - |
Steal the vertibird plans from the Hubologists | Ken Lee | ? | ? | ? |
Kill the AHS-9 | Ken Lee | 5000 XP +50 Karma Emperor computer access | 8000 XP -60 Karma Emperor computer access | - |
Find Badger's girlfriend in the hold below the ship | Badger | Fuel for the tanker | - | - |
The Dragon wants you to take out Lo Pan - hand to hand | Dragon | 8000 XP +20% Unarmed | - | - |
Lo Pan wants you to take out the Dragon - hand to hand, if possible | Lo Pan | 8000 XP +20% Unarmed | - | - |
Get Chip's spleen | Chip | 5000 XP | - | - |
Get some hardened power armor from Crockett | Crockett | 2 hardened power armors | - | - |
Get the vertibird plans for the Brotherhood of Steel | Matt | 23500 XP Brotherhood Outposts access | - | - |
Sierra Army Depot questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Assemble body for Skynet | Skynet | Skynet as a companion | - | - |
Vault 13 questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Fix the Vault 13 computer | Gruthar | 1 G.E.C.K. | - | - |
Talk to Goris | Gruthar | Goris as a companion | - | - |
Vault 15 questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Rescue Chrissy | Rebecca | 2500 XP Next quest | - | - |
Kill Darion | Zeke | 6000 XP Next quest | - | - |
Complete Deal with NCR | Tandi Zeke | Reward 2 for Retrieve Parts/Gain Access to Vault 15 | - | - |
Give Spy Holodisk to authority in NCR | Self | 4000 XP $4000 | - | - |
Vault City questsEdit
Name | Given by | Reward | ||
---|---|---|---|---|
Alternative 1 | Alternative 2 | Alternative 3 | ||
Get a plow for Mr. Smith | Mr. Smith | Desert Eagle .44 8 .44 Magnum JHP | $100 | - |
Deliver Moore's briefcase to Mr. Bishop in New Reno | Thomas Moore | $250 500 XP Next quest | - | - |
Deliver a sample of jet to Dr. Troy | Troy | $1000-1500 2 jet antidote after 3 months | 500-750 XP 2 jet antidote after 1 month | $250-500 every week You die if Troy heals you |
Solve the Gecko powerplant problem | First Citizen Lynette Harold Gordon Brain | 4000 XP Vault City Citizenship Next quest | 4250 XP Vault City Citizenship Next quest | 4500 XP Vault City Citizenship Next quest |
Deliver Lynette's holodisk to Westin in NCR | First Citizen Lynette | Next quest | 2000 XP | - |
Rescue Amanda's husband, Joshua | Amanda | 500 XP $32 | 500 XP Sex with Amanda -10 Karma | - |
Deliver beer and booze (10 each) to Lydia | Lydia | 250 XP $300 | - | - |
Deliver pliers (tools) and a wrench to Valerie | Valerie | 500 XP $50 1 super tool kit | - | - |
Scout the eight sectors around Gecko and return to Stark | Stark | 350 XP $300 Next quest | - | - |
Enter NCR and return to Stark | Stark | 750 XP $500 1 motion sensor | - | - |
Find Mr. Nixon | Curtis | 100 XP +3 Karma 1 Wrench | 100 XP -3 Karma | - |
Help Charlie | Puking Charlie | 300 XP | - | - |
See Phyllis | Phyllis | 600 XP | 650-1100 XP 1 Cat's Paw | - |
Gain combat implants | Vault 8 Medical terminal | 500 XP Dermal Impact Armor Dermal Impact Assault Enhancement Phoenix Armor Implants Phoenix Assault Enhancement | - | - |
Drink your weight in Alcohol-Z | Parlor Room bartender | Alcohol Raised Hit Points Alcohol Raised Hit Points II | Alcohol Lowered Hit Points Alcohol Lowered Hit Points II | - |
Auto-Doc Rodeo | Auto-Doc | Autodoc Raised Hit Points Autodoc Raised Hit Points II | Autodoc Lowered Hit Points Autodoc Lowered Hit Points II | - |
Stop Bishop's raider band from attacking Vault City | Joanne Lynette | 6500 XP $1000 Next quest | - | - |
See alsoEdit
Per Jorner's The Nearly Ultimate Fallout 2 Guide (original version)
Fallout 2 Modoc
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General Tips and Information
About the Quests
Arroyo
Broken Hills
The Den
Gecko
Klamath
Military Base
Modoc
New California Republic
New Reno
Redding
Sierra Army Depot
Vault 13
Vault 15
Vault City
San Francisco
Navarro
The Enclave
The Ending
About the Quests
Arroyo
Broken Hills
The Den
Gecko
Klamath
Military Base
Modoc
New California Republic
New Reno
Redding
Sierra Army Depot
Vault 13
Vault 15
Vault City
San Francisco
Navarro
The Enclave
The Ending
Fallout 2 The Den Quests Free
Related Hints:
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Posted by1 year ago
Archived
Welcome to the third weekly discussion, where you are invited to say and discuss anything relating to the topic.
Some suggestions for discussion:
- What is life in the Den like for your average person? Would you live there?
- Who do you usually work for? Do you join the Slavers Guild?
- What is your favorite meal from Moms?
- Do you help Vic escape? Is he a good companion? (Feel free to compare him to other companions!)
- Any favorite characters or quests in this area?
Fun Stuff/Easter eggs: Play a female character named 'Buffy' and speak to Becky for some free equipment, including metal armor!
Take too much time delivering Smitty's food for Mom for some fun dialogue.
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